James Orsini's profile

Blackstone Fortress: Green Menace Expansion

I love Warhammer Quest: Blackstone Fortress. I love the orks and imperial guard. I love game design, and so I am designing an expansion for Blackstone Fortress that incorporates the guard and the orks. But what does my expansion bring to the table? Why bother with this one? Here are a few reasons:

 - Increased challenge. Most agree that BSF is too easy, so my expansion seeks to provide a real challenge, without being unfair.

 - Short length. This will consists of a series of 8 levels played in sequence. No more drawing random level cards and challenges - everything will be measured and calculated to play well, despite the randomness.

 - New enemies. The orks play differently from other hostiles - they are a horde melee unit, which hasn't really been seen in BSF. They reinforce 10% faster than other hostiles and have a 5% to WAAAGH!, which allows all ork units to move again, thus closing the distance and putting real pressure on the players.

 - Army building. I love the retinue characters of BSF, although I find them too powerful in a game that's already too easy. So I added a Reinforcement card feature that allows the players to amass an army of expendable guardsmen. They are individually weak, but absolutely necessary to stave off the ork hordes.

 - New characters. To fit the theme, this expansion will come with imperial guard characters, including a commissar, commander and astropath. These characters tend to be quite weak and fragile, but have various abilities that allow them to call upon the aid of guardsmen and provide them various buffs.​​​​​​​​​​​​​​
More articles will come, to follow my progress!
Blackstone Fortress: Green Menace Expansion
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Blackstone Fortress: Green Menace Expansion

Published: